
Matthew Hansen
Game Programmer
Game developer with 8+ years of experience delivering optimized gameplay systems in Unity and Unreal Engine for PC, console, and mobile.
Featured Projects
Overviews of gameplay, systems, and design decisions

Archer, P.I.
Augmented Reality mobile game built in Unity and C# as a companion to the Emmy winning animated TV series Archer.

Tommy the Turtle: Color Splash
Collection of educational games for K-5 children built in Unity and C# for iOS, Android, and web.
Prototype Gallery
Visual summary of small demos, prototypes, and game jams

The Channeler
Award winning eye-tracking puzzle game built for the Tobii EyeX in UE4, C++, and Blueprint.

Brain Maxx
Control a flying ship solely through neurofeedback. Made with Unity, C#, EEGer, and the Muse headband.

Nyah
Bullet hell rythm game written in C++ for PC (OpenGL) and later ported to the Xbox (DirectX).

Varcholik 6
VVVVVV-style platformer scripted in XML to demonstrate a custom, platform-agnostic, data-driven game engine built with C++11, OpenGL, and DirectX.

High Diver
QWOP-inspired game where players match diving poses, built with ActionScript 3.

Codename: Nitro
AI sensor and steering systems for circuit racing written in C#.
© 2025 Matthew Hansen