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Matthew Hansen

Game Programmer

Game developer with 8+ years of experience delivering optimized gameplay systems in Unity and Unreal Engine for PC, console, and mobile.

Skills & Technologies

C#
C++
Blueprint
Unity
Unreal Engine
Gameplay
UI/UX
Physics
Networking

Featured Projects

Overviews of gameplay, systems, and design decisions

Archer, P.I.

Archer, P.I.

Augmented Reality mobile game built in Unity and C# as a companion to the Emmy winning animated TV series Archer.

Tommy the Turtle: Color Splash

Tommy the Turtle: Color Splash

Collection of educational games for K-5 children built in Unity and C# for iOS, Android, and web.

Additional Projects

Visual summary of select projects, prototypes, and jams

The Channeler

The Channeler

Award winning eye-tracking puzzle game built for the Tobii EyeX in UE4, C++, and Blueprint.

Brain Maxx

Brain Maxx

Control a flying ship solely through neurofeedback. Made with Unity, C#, EEGer, and the Muse headband.

Nyah

Nyah

Bullet hell rythm game written in C++ for PC (OpenGL) and later ported to the Xbox (DirectX).

Varcholik 6

Varcholik 6

VVVVVV-style platformer scripted in XML to demonstrate a custom, platform-agnostic, data-driven game engine built with C++11, OpenGL, and DirectX.

High Diver

High Diver

QWOP-inspired game where players match diving poses, built with ActionScript 3.

Nitro

Codename: Nitro

AI sensor and steering systems for circuit racing written in C#.

Contact

Interested in working together? Let's have a conversation.

United States