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Matthew Hansen

Game Programmer

Game developer with 8+ years of experience delivering optimized gameplay systems in Unity and Unreal Engine for PC, console, and mobile.

Featured Projects

Overviews of gameplay, systems, and design decisions

Archer, P.I.

Archer, P.I.

Augmented Reality mobile game built in Unity and C# as a companion to the Emmy winning animated TV series Archer.

Tommy the Turtle: Color Splash

Tommy the Turtle: Color Splash

Collection of educational games for K-5 children built in Unity and C# for iOS, Android, and web.

Prototype Gallery

Visual summary of small demos, prototypes, and game jams

The Channeler

The Channeler

Award winning eye-tracking puzzle game built for the Tobii EyeX in UE4, C++, and Blueprint.

Brain Maxx

Brain Maxx

Control a flying ship solely through neurofeedback. Made with Unity, C#, EEGer, and the Muse headband.

Nyah

Nyah

Bullet hell rythm game written in C++ for PC (OpenGL) and later ported to the Xbox (DirectX).

Varcholik 6

Varcholik 6

VVVVVV-style platformer scripted in XML to demonstrate a custom, platform-agnostic, data-driven game engine built with C++11, OpenGL, and DirectX.

High Diver

High Diver

QWOP-inspired game where players match diving poses, built with ActionScript 3.

Nitro

Codename: Nitro

AI sensor and steering systems for circuit racing written in C#.

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