
Matthew Hansen
Game Programmer
Game developer with 8+ years of experience delivering optimized gameplay systems in Unity and Unreal Engine for PC, console, and mobile.
Skills & Technologies
Featured Projects
Overviews of gameplay, systems, and design decisions

Archer, P.I.
Augmented Reality mobile game built in Unity and C# as a companion to the Emmy winning animated TV series Archer.

Tommy the Turtle: Color Splash
Collection of educational games for K-5 children built in Unity and C# for iOS, Android, and web.
Additional Projects
Visual summary of select projects, prototypes, and jams

The Channeler
Award winning eye-tracking puzzle game built for the Tobii EyeX in UE4, C++, and Blueprint.

Brain Maxx
Control a flying ship solely through neurofeedback. Made with Unity, C#, EEGer, and the Muse headband.

Nyah
Bullet hell rythm game written in C++ for PC (OpenGL) and later ported to the Xbox (DirectX).

Varcholik 6
VVVVVV-style platformer scripted in XML to demonstrate a custom, platform-agnostic, data-driven game engine built with C++11, OpenGL, and DirectX.

High Diver
QWOP-inspired game where players match diving poses, built with ActionScript 3.

Codename: Nitro
AI sensor and steering systems for circuit racing written in C#.
Contact
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